School IS a game?

Can classes be a well-designed, engaging, interactive video game?   I’ve been captivated by the POTENTIAL of technology for learning since I read Clayton Christensen’s Disrupting Class years ago.  Read “Learning by Playing” in this past Sunday’s New York Times Magazine.  It’s  an intriguing look at an experimental video-game based school “Quest to Learn” in New York City.  For grad school, I had a chance to interview about a dozen elementary kids in my neighborhood – who all described learning as “working well for them when it’s fun”.  Isn’t “fun” a kid’s way of describing engagement?  Although I’m not sure about balancing the screen time, I think this approach is worth exploring.

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